Unforgiving, head-scratchingly perplexing, deep, dangerous and unlike anything else on the system in theme and feel. Shadowgate, originally made for Mac systems, was a point-and-click adventure game seen from a first-person perspective, wherein you ventured deep into a complicated dungeon filled with traps, monsters, riddles and hidden treasures around every corner. A key eye for subtle detail was needed for success, as your exploration could often come to a sudden and gruesome end if you missed even a single key weapon or item early in the labyrinth. You were fighting the clock, too, and if you ever ran out of torches then it was Game Over for you. Shadowgate's unique spin on the point-and-click concept spawned several spiritual successors like Deja Vu and The Uninvited on the NES, as well as its own direct sequel years later on the Nintendo 64. But the original is still the best, which is probably why it was singled out for a Game Boy Color release ten years after its Nintendo console debut in 1999.
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